Fair and Considerate to All. Remember, if teams are alert and prompt, and we average 45 minutes a game, then we'll have 8 games per field.
There Is Room for Mercy on the 10th
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Game
Main Field
Red Monsta
Friggin Outhouse
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1 (5pm)
Non-Commits v. Monster
Dream Team v. Luz
Lightning Turtles v. Dolls Kicking Balls
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2
Ye Olde Fashioneds v. Gingerballs
Crucial Taunt v. Kickbacks
Never Scared v. Team Peavy
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3
New Frontiersmen v. Regression
Sugar Tits vs. Wrecking Crew
Divine Sisterhood v. La Resistance
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4
JCMs v. Dolls Kicking Balls
NYCFC v. Wyld Stallyns
Continentals v. Pirates
.
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5
Dream Team vs. People's Court
Lightning Turtles v. Luz Rest.
Ye Oldes v. Monster Squad
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6
Never Scared vs. Gingerballs
Crucial Taunt v. La Resistance
Non-Commits v. Kickbacks
.
.
7
Wyld Stallyns v. Pirates
Divine Sisterhood v. Team Peavy
New Frontiersmen v. People's Court
.
.
8
Continentals v. Regression Etc.
NYCFC v. Wrecking Crew
JCMs vs. Sugar Tits!
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.
All the Favorites are boldly listed first.
Here are the rules for our 1st Annual Mercy Rule Day:
If the Favorite does not Mercy its Contender, the game is a Tie
If the 2 teams Tie, then the Favorite suffers a Regular Loss
If the Favorite loses to its Contender, the Favorite gets a Mercy-Loss
If the Contender Mercies the Favorite, the Favorite gets 5 Mercy Losses
These games should go along very quickly, so to all the teams: Always Be Ready to Play. Find your opponent's captain before your game to flip the coin, and have your roster ready too. Get 2 umpires from the teams preceding you, and take the field as soon as your preceding game ends.